Tutors

Sushma Sharma

PROGRAM OVERVIEW

S.T.E.A.M. is an acronym for Science, Technology, Engineering, Art, and Math.

STEAM education, according to school experts, is about more than just learning practical skills.

In this course, students will use the Inventors Toolkit to create innovative creations in this course. Students will develop technology-focused projects in the disciplines of electronics, coding, and physical computing using the kit's 100+ project building components.

This will aid in developing their ability to:

• Work on your creative process.

• Participate in educational activities that are meaningful to you.

• Become problem solvers who can withstand adversity.

• Accept and value teamwork.

• Take calculated risks.

Students are empowered through STEAM to be curious learners who seek creative solutions to issues they can't find online, allowing them to acquire the soft and hard skills needed to thrive in college and in their professions.

CURRICULUM

  Session 01

  • Introduction S.T.E.A.M.
  • Catapult

  Session 02

  • Tool Handling (Table)
  • Tool handling (Chair)
  • Tool Handling

  Session 03

  • Introduction to Electricity -1
  • Exercise

  Session 04

  • Introduction to Electricity & Breadboard Circuit -2
  • Exercise

  Session 05

  • Introduction to Switch PCB-1
  • Switch
  • Switch Homework

  Session 06

  • Fan/Lamp Model
  • Home work

  Session 07

  • Doodle Bot

  Session 8

  • Automatic street light

  Session 9

  • Touchless Door Bell

  Session 10

  • Water dispenser
  • Homework

  Session 11

  • Introduction to m-block
  • Homework

  Session 12

  • Coding Structure
  • Homework

  Session 13

  • Ping pong game
  • Homework

  Test

  • Evaluation

  Session 15, 16

  • Physical Computing
  • Home work

  Session 17

  • Home Automation
  • Mblock Task

  Session 18

  • Touch Sensor

  Session 19

  • Touch Sensor (Project)

  Session 20,21

  • LDR
  • Homework

  Session 22

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