Tutors

Mayur Gosavi

PROGRAM OVERVIEW

Tinkering with available resources and coming up with new ideas are encouraged in the Tinkerer course.


The 5E learning phases - Engage, Explore, Explain, Elaborate, and Evaluate - guide students' learning.

The training includes a wide range of activities, including:

• Importance of S.T.E.M. concepts

• Structure Building

• Simple Machines

• Coding Games

• Decision Making

Each student has their own practical kit and participates in 30 LIVE sessions that include a variety of tasks as well as fascinating and intriguing homework exercises.


CURRICULUM

  Session 01 - S.T.E.A.M

  • Session 01 - S.T.E.A.M

  Session 02 - Hand Spinner

  • Session 02 - Hand Spinner
  • Hand Spinner

  Session 03 - Glowing Snail

  • Session 03 - Glowing Snail

  Session 04 - Electronic Spinner

  • Session 04 - Electronic Spinner
  • Electronic Spinner

  Session 05 - Milo the tilt sensor

  • Session 05 - Milo the tilt sensor

  Session 06 - Turbo Fan

  • Session 06 - Turbo fan with distance sensor
  • Turbo Fan

  Session 07 - Make a life hack

  • Drill Machine
  • Drill Machine

  Session 08 - Metamorphosis

  • Tadpole project

  Session 09 - Security

  • Spy Robot

  Session 10 - Concept of work, force and energy

  • Sweep project